| Educational software enables self learning. | | | | boring and of inferior quality. Software is written for all |
| Educational software primary purpose is to teach or | | | | skill levels from preschool kids, to comprehensive high |
| enable self-learning, and is essential in any learning | | | | school software packages that practically cover |
| environment and allowing teachers and students | | | | every subject. Educational publishers know their |
| maximize the power of the computer. The interactive | | | | technologies will help students learn if it is able to: |
| software is usually self paced, so your child may study | | | | engages students in active learning, measurably |
| at their own level while retaining confidence while | | | | improves learning, able to accommodate |
| learning. The software is principally designed for people | | | | students’ individual needs, and effectively |
| with less understanding and skill in order to help them | | | | complements existing teaching styles. |
| develop by building skills gradually and sequentially in a | | | | Educational software should open the minds of |
| way that guarantees success through the effective | | | | students, allowing them to experiment and absorb new |
| use of reward, reinforcement and review. | | | | concepts by providing a fresh and dynamic means of |
| Students and teachers use educational software to | | | | skills reinforcement and application. Great software |
| augment their traditional teaching and learning tools. | | | | titles can motivate a kid to learn because the process |
| Software titles are usually specialized and produced | | | | is engaging and adds a new dimension to how children |
| by a wide variety of manufacturers, including | | | | are taught through critical thinking and creative learning, |
| established educational book publishers. Ideally the | | | | helping children get a much needed boost with their |
| software should also have varied presentation modes | | | | school subjects. The software can also be used to |
| so it can be used in the various ways people teach | | | | provide individualized academic support, and thereby |
| and learn: in a class discussion to introduce concepts; | | | | increase the time available for direct instruction. |
| with several users in cooperative learning groups; and | | | | Today, educational software is regarded as |
| in individualized instruction, adapting to the needs of | | | | indispensable in learning environments, by allowing both |
| each user. The ideal software program should engage | | | | teachers and students to make best use of the |
| and keep its users' attention with colorful graphics, | | | | educational functions of the computer, designed to be |
| sounds, and animations. The functional design of | | | | fun for children while enhancing their learning at the |
| educational software programs for home use has | | | | same time. It doesn’t matter how well the |
| been influenced strongly by video games; they are | | | | software is designed, if it is not fun it will not work very |
| designed to be fun as they are educational. Many | | | | well. Studies have shown time and time again that |
| software programs also perform some type of | | | | educational software is very effective enhances the |
| pre-screening of a student's achievement level, so that | | | | quality of teaching and helps students comprehend at |
| future sessions will be at an appropriate level. | | | | a higher level. |
| Software without these attributes are judged to be | | | | |